Project: Video editor.

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Video editor

In 2017, I worked remotely in a company from Limassol (Cyprus). I advised on the development of a video editor for Windows based on the multimedia API Media Foundation and the graphics API DirectX 11, as well as DirectX 12 for Windows 10. It was designed as a simple cheap video editor for housewives with only the most requested functionality.

I advised on the following functions:

• decoding of video and audio, including accurate frame acquisition, creating a timeline and movement on a frame back or forward;

• encoding video and audio, supporting the sharing of multiple audio and video tracks;

• display and encode video and audio from a web camera and microphone with camera selection, frame size, FPS and audio bitrate;

• full synchronization of audio and video tracks during encoding and decoding;

• the use of filters and transitions based on HLSL with examples, both for previewing and for obtaining the final frame;

• optimization for multi-core processors, multithreading, the use of all system processors and GPGPU to speed up the work.

I passed some blocks of code in the ready-made and debugged form from my NetWars Engine.

According to the representative of the company, the video editor should appear on the Windows Store, and possibly others, in 2018.

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Moscow 2006-2021