In 2013-2017, with long interruptions, I remotely worked in a company from Los Angeles (California, USA).
I developed entertainment software, a game type that displays in various forms the aura and chakras of a person
in 3D, using API DirectX for graphics.
The following functional was developed:
• libraries for rendering of text, GUI, 3D-graphics;
• HLSL-effects: lighting, shadows, glass, fog, multicolored glow, electric arc, curly hair, others;
• capture video from webcam via API Media Foundation with camera selection, frame size and FPS;
• determination of the position of the face and hands through a modified
Viola-Jones object detection framework,
using Haar-like features.
I passed some blocks of code in the ready-made and debugged form from my
NetWars Engine.