In 2013, remotely developed prototype server for unannounced MMO-Action game for the client from Adelaide, Australia.
• Under the operating system Window Server 2008 R2 +.
• With a network using RakNet libraries, with protocol of registration, authorization, and chat.
• With OLE DB provider for MS SQL Server 2008 R2 +.
• With the support of the work on the server graphics engine Unigine with DirectX 11 rendering.